This is a step away from the usual ‘nam games, “in most games about Nam, you control large units of troops or consider the conflict from the strategic level. And it’s a tactical combat game – the combat system provides players with multiple options and tough decisions.” “We call it an immersive story creation game because players’ decisions impact on the fate of the Marines in the squad, and the people that they interact with,” says Grzybowski, “it’s also a campaign game because of how the Marines in your squad develop, and the Missions in the campaign link together. Purple Haze is a narratively lead board game that offers us conflict-side seats to the experiences of young US marines dropped into the country. “The atrocities of war often exceed comprehension,” says Bernard Grzybowski, a game designer from Poland who, when not creating or playing games, drives trucks for the Polish army, “when deciding to play a war game, each player must take into account the history and, as we know, it was not always pleasant.” It’s a source of great shame in the use of napalm, the failure of military intervention, while also, on the ground level producing sympathy for those young men sent to the peninsula for the horrors they endured. The Vietnam War has been a popular setting for war film, fiction, and games because it contains contradictions – especially for the west. Pick up the latest issue of the UK's fastest-growing gaming magazine in print or digital here.
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